https://developer.oculus.com/blog/asynchronous-spacewarp/ Essentially, I would like this technology to be implemented when VR becomes something to focus on. Right now, I can tell you from looking at the bleeding edge versions of Armory that critical bugs haven’t even been fixed yet so this shouldn’t be a concern but still, something to take note of.
Again… this should go in the github tracker, not the forum. All development requests/bugs/fixes/things like these should go in the github tracker. That’s what it is for in the first place…
fair enough then. i’ll add it there.