How to avoid camera going through rigid bodies?

Hello again,

So I just did a quick Haxe code for the thing. It now works much better. Please try and let me know:

Blend file:
NoWallHit3.blend (1.3 MB)

Haxe trait: (Place in /Sources/arm/)
CameraBmberHaxe.hx (1.3 KB)

Best regards,
QC

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