I have a plane in the scene (button 1) and I want it to be facing the camera at all times. The plane is parented to the cube in the center, which is able to be rotated using the mouse (turntable). As you can see in the example attached, when I rotate the cube, the plane rotates with it. How do I make the plane face the camera the entire time?
Logic Node setup:
From position: plane
To position: Camera
If it helps to know the goal, I will be parenting the plane (button 1) to the end of the cylinder coming out of the cube. As I rotate the cube, i want the plane to be stuck to the end of the cylinder while maintaining its rotation and facing the camera at all times.
Thank you for your time.