I am using Magica Voxel with blender and Armory3D to make a series of game environments for an upcoming project of mine. I have to export the Magica voxel objects as a .obj and they can have overlapping UVs depending on the object complexity.
- How well does armory 3D handle Overlapping UV’s?
- Are there any lighting artifacts due to overlapping UV’s?
There are some sample files located here to help test.