How well does Armory3D Handle Overlapping UVs?

Hey everyone,

I am using Magica Voxel with blender and Armory3D to make a series of game environments for an upcoming project of mine. I have to export the Magica voxel objects as a .obj and they can have overlapping UVs depending on the object complexity.

  1. How well does armory 3D handle Overlapping UV’s?
  2. Are there any lighting artifacts due to overlapping UV’s?

There are some sample files located here to help test.