I’ve encountered another strange issue. If I minimize the current program, both CPU usage and memory usage start to rise continuously, even after all rigid body properties of objects in the scene have been removed.
When I restore the window, the CPU usage returns to normal, but the memory usage stops increasing. However, it doesn’t get released. Each time I minimize the window, the memory increase accumulates and continues to grow, eventually leading to insufficient memory. What could be the cause of this?
Does anyone know and would be willing to explain it to me?


I’ve identified a possible issue: the Debug Console. After checking everything I could think of, I noticed that when I close the Debug Console, minimize the program window, and check the task manager, the memory usage increases from less than 3% to around 16% and then stops growing. The memory usage remains almost unchanged. When I restore the window, the memory usage drops back below 3%, and everything returns to normal—memory doesn’t just keep increasing.
So, my guess is that aside from using Blender 4.5’s physics system causing memory leaks, minimizing the window while the Debug Console is open not only causes CPU usage to spike, but memory usage also continues to grow without being released. Therefore, this issue doesn’t occur as long as the Debug Console is not in use—at least, that’s my hypothesis.
