Hello everyone,
After a long absence, here I am again!
I downloaded the new version of Armory (0.6 aplha0) and started having fun with it.
In this first scene, a part of a torus is instantiated by an array to form a corridor.
My first questions are about the lights.
- Is it possible to have more than 4 light sources in a scene? If so, how? In the example above, the first 4 light sources of my scene are well rendered, but the following ones are ignored.
- Do the Area Ligths work? I had to use Point Ligths, the Areas do not produce any lights when I launch the application.
- Is it possible to avoid large flat areas of colour when the light is low? Below is an example without the HDR option and then with.
- Environment textures are not supported? It’s just the HDR format the problem? When I add an HDR map, Armory returns the following errors :
Armory v0.6 ($Id: ebccb44905d7131d996bc0d21e7836e6d91df402 $)
OS: win, Target: krom, GAPI: direct3d11, Blender: 2.80 (sub 39)
CMFT info: Converting latlong image to cubemap.
CMFT info: Saving spherical harmonics coefficients to D:\Blender - Armory\Test T
opic/build_Test/compiled/Assets/envmaps/graffiti_shelter_2k_irradiance.c
CMFT info: Done.
CMFT WARNING: Invalid input!Traceback (most recent call last):
File “D:/Utils - 3D/Blender/Armory 0.6alpha0 - Blender 2.8/armsdk//armory/blen
der\arm\props_ui.py”, line 476, in execute
make.play(is_viewport=False)
File “D:/Utils - 3D/Blender/Armory 0.6alpha0 - Blender 2.8/armsdk//armory/blen
der\arm\make.py”, line 408, in play
build(target=runtime_to_target(is_viewport), is_play=True, is_viewport=is_vi
ewport)
File “D:/Utils - 3D/Blender/Armory 0.6alpha0 - Blender 2.8/armsdk//armory/blen
der\arm\make.py”, line 357, in build
export_data(fp, sdk_path)
File “D:/Utils - 3D/Blender/Armory 0.6alpha0 - Blender 2.8/armsdk//armory/blen
der\arm\make.py”, line 94, in export_data
make_world.build()
File “D:/Utils - 3D/Blender/Armory 0.6alpha0 - Blender 2.8/armsdk//armory/blen
der\arm\make_world.py”, line 17, in build
build_node_tree(scene.world)
File “D:/Utils - 3D/Blender/Armory 0.6alpha0 - Blender 2.8/armsdk//armory/blen
der\arm\make_world.py”, line 30, in build_node_tree
parse_world_output(world, output_node)
File “D:/Utils - 3D/Blender/Armory 0.6alpha0 - Blender 2.8/armsdk//armory/blen
der\arm\make_world.py”, line 64, in parse_world_output
parse_surface(world, surface_node)
File “D:/Utils - 3D/Blender/Armory 0.6alpha0 - Blender 2.8/armsdk//armory/blen
der\arm\make_world.py”, line 84, in parse_surface
parse_color(world, color_node)
File “D:/Utils - 3D/Blender/Armory 0.6alpha0 - Blender 2.8/armsdk//armory/blen
der\arm\make_world.py”, line 157, in parse_color
mip_count = write_probes.write_probes(filepath, disable_hdr, mip_count, arm_
radiance=rpdat.arm_radiance)
File “D:/Utils - 3D/Blender/Armory 0.6alpha0 - Blender 2.8/armsdk//armory/blen
der\arm\write_probes.py”, line 179, in write_probes
mip_name + ‘.hdr’)
FileNotFoundError: [WinError 2] Le fichier sp├®cifi├® est introuvable: ‘D:\Blen
der - Armory\Test Topic/build_Test/compiled/Assets/envmaps/graffiti_shelter_2k_
radiance_0_512x256.hdr’ → ‘D:\Blender - Armory\Test Topic/build_Test/compiled
/Assets/envmaps/graffiti_shelter_2k_radiance_0.hdr’location: :-1
location: :-1
- I am also looking at how to create a glass material, the “Transmission” parameter of the Principled BSDF and the “Armory PBR” has no impact (in the previous example, Suzanne has her Transmission parameter at 1 and the Translucency rendering parameter is at “Auto”. If I switch Translucency to “On”, my whole scene is black when I start the project).
- Finally, are there any plans to integrate a Parallax Occlusion Mapping shader into Armory?
Thank you in advance for your help!