Hi,
I’m wondering how viable Armory is for making webgl product configurators. First big question I can’t seem to find answer is whether it is possible to load (and unload) 3D assets on demand. I’m not sure what format I should use or how to prepare these assets.
I would suggest to work through the examples and simultaneously read through the docs. I am also working in that direction as Product configurators are one of the easiest tasks for Armory3D and being able to generate all necessary files for publishing with a press on F5 lets you work with trial and error methods. Closely related to Archviz you also might want to check out Naxela´s example files.
In Armory3D or Kha? What are you referring to…? I tried animations in Armory3D, they can be nicely controlled with events. Very clear, no Spaghetti nodes. I was using Koui menus as front end and passed the names of the animations to Armory3D as events. Concerning your Kha question, IMHO learn to use Armory and nodes first, else you need to know Haxe quite well. GLTF i load with Blender3D, no streaming necessary for me.
Thanks for help. I was able to load mesh from glb (no animation yet) but I have troubles creating materials (and linking textures). I can’t find any examples of material creation. None of the mesh generation/obj loading examples covered that.