Logic Nodes Problem

I have a problem with using logic nodes, but maybe it is also existing when scripting, I dont know. Anyway, I have a simple car controller that just applyes impuls on W and S and rotates it arround on A and D. This works fine, until I use another logic node Trait on anothere object that resets the scene on the key “1”. So I drive arround, I press “1”, the scene resets so the car is back in the place where it started but I can only rotate it, not move it auto.blend (1.2 MB)
.You can see the .blend here. Is this a bug or do I forget to do something? Thanks for help

Cool stuff! It was indeed a bug, now fixed in git (@bbbed9f) - thanks for report.