So I’m trying to make paricles shrink over time.
In blender I usually use particle textures (ramp texture influencing particle size).
This doesn’t seem to work in game though.
the velocity and/or drag in game vs in blender also doesn’t seem to match (but that’s not really a problem atm.)
It’s not yet implemented. For efficiency the particles are rendered using instancing, which up to now only supported changing position. Armory 0.5 adds support for instanced scale and rotation, so I hope to enable this for particles asap. Will try to patch it tonight.
Any updates on this issue? Is it now possible to scale particles over time?
I have the same issue here. Except here I am using a sprite sheet animation to make some smoke. I am able to set velocities but unable to scale them over time. Is there any other way of doing it?