Possibility to render specular after transparency? (Transparent Specular Shader)

Hi @fuderiki, I haven’t actually done this myself, but from what I have seen other people doing, you shouldn’t need to make a custom Render Path to do that. Of the top of my head, the only example that I know of that has specular and transparency is @sigm7zero’s LiquidFX shader tree. That is going to be more complicated than what you need here, but you might find some reference for what you are trying to do.

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