Problem with building on Linux

Hello,
Try to build scene with 1 mesh with Krom or c++ it failed.
Log from terminal using Krom:
Armory v0.4 ($Id: 97fc5021306ba3e6d744b62e6614e853412df34b $)
OS: linux, Target: krom, GAPI: opengl, Blender: 2.79 (sub 0)
Exporting Scene
Exporting mesh Plane
Exporting mesh _1A_HunterPologenie1.012
Exporting mesh _1A_HunterPologenie1.005
Exporting mesh _1A_HunterPologenie1.006
Exporting mesh _1A_HunterPologenie1.000
Exporting mesh _1A_HunterPologenie1.007
Exporting mesh _1A_HunterPologenie1.001
Exporting mesh _1A_HunterPologenie1.009
Exporting mesh _1A_HunterPologenie1.008
Exporting mesh _1A_HunterPologenie1.002
Exporting mesh _1A_HunterPologenie1.003
Scene built in 15.875230073928833
Exported modules: []
Shader flags: [’_EnvCol’, ‘_Deferred’, ‘_CSM’, ‘_SMAA’, ‘_SSAO’]
Running: [’/home/user/Armory/armsdk//nodejs/node-linux64’, ‘/home/user/Armory/armsdk//Kha/make’, ‘krom’, ‘-g’, ‘opengl’, ‘–shaderversion’, ‘330’, ‘–to’, ‘build_Robot01-retopo/debug’]
Using Kha from /home/user/Armory/armsdk/Kha
Creating Kha project.
Exporting asset 1 of 1 (Material_001_data.arm).
Exporting asset 1 of 1 (Material_002_data.arm).
Exporting asset 1 of 1 (Material_003_data.arm).
Exporting asset 1 of 1 (armdefault_data.arm).
Exporting asset 1 of 1 (backup_backup_Gray0_9_data.arm).
Exporting asset 1 of 1 (material_001_data.arm).
Exporting asset 1 of 1 (shader_datas.arm).
Exporting asset 1 of 1 (brdf.png).
Exporting asset 1 of 1 (noise8.png).
Exporting asset 1 of 1 (smaa_area.png).
Exporting asset 1 of 1 (smaa_search.png).
Exporting asset 1 of 1 (Scene.arm).
Exporting asset 1 of 1 (mesh_Plane.arm).
Exporting asset 1 of 1 (mesh__1A_HunterPologenie1.000.arm).
Exporting asset 1 of 1 (mesh__1A_HunterPologenie1.001.arm).
Exporting asset 1 of 1 (mesh__1A_HunterPologenie1.002.arm).
Exporting asset 1 of 1 (mesh__1A_HunterPologenie1.003.arm).
Exporting asset 1 of 1 (mesh__1A_HunterPologenie1.005.arm).
Exporting asset 1 of 1 (mesh__1A_HunterPologenie1.006.arm).
Exporting asset 1 of 1 (mesh__1A_HunterPologenie1.007.arm).
Exporting asset 1 of 1 (mesh__1A_HunterPologenie1.008.arm).
Exporting asset 1 of 1 (mesh__1A_HunterPologenie1.009.arm).
Exporting asset 1 of 1 (mesh__1A_HunterPologenie1.012.arm).
Exporting asset 1 of 1 (World_irradiance.arm).
Exporting asset 1 of 1 (bot_normal_tangent715.png).
Compiling shader 1 of 1 (blur_edge_pass.frag.glsl).
Compiling shader 1 of 1 (compositor_pass.frag.glsl).
Compiling shader 1 of 1 (compositor_pass.vert.glsl).
Compiling shader 1 of 1 (deferred_indirect.frag.glsl).
Compiling shader 1 of 1 (deferred_indirect.vert.glsl).
Compiling shader 1 of 1 (deferred_light.frag.glsl).
Compiling shader 1 of 1 (deferred_light_quad.frag.glsl).
Compiling shader 1 of 1 (pass.vert.glsl).
Compiling shader 1 of 1 (pass_lamp_volume.vert.glsl).
Compiling shader 1 of 1 (pass_viewray.vert.glsl).
Compiling shader 1 of 1 (smaa_blend_weight.frag.glsl).
Compiling shader 1 of 1 (smaa_blend_weight.vert.glsl).
Compiling shader 1 of 1 (smaa_edge_detect.frag.glsl).
Compiling shader 1 of 1 (smaa_edge_detect.vert.glsl).
Compiling shader 1 of 1 (smaa_neighborhood_blend.frag.glsl).
Compiling shader 1 of 1 (smaa_neighborhood_blend.vert.glsl).
Compiling shader 1 of 1 (ssao_pass.frag.glsl).
Compiling shader 1 of 1 (translucent_resolve.frag.glsl).
Compiling shader 1 of 1 (world_pass.frag.glsl).
Compiling shader 1 of 1 (world_pass.vert.glsl).
Compiling shader 1 of 1 (Material_001_mesh.frag.glsl).
Compiling shader 1 of 1 (Material_001_mesh.vert.glsl).
Compiling shader 1 of 1 (Material_001_shadowmap.frag.glsl).
Compiling shader 1 of 1 (Material_001_shadowmap.vert.glsl).
Compiling shader 1 of 1 (Material_002_mesh.frag.glsl).
Compiling shader 1 of 1 (Material_003_mesh.frag.glsl).
Compiling shader 1 of 1 (armdefault_mesh.frag.glsl).
Compiling shader 1 of 1 (backup_backup_Gray0_9_mesh.frag.glsl).
Compiling shader 1 of 1 (backup_backup_Gray0_9_mesh.vert.glsl).
Compiling shader 1 of 1 (material_001_shadowmap.frag.glsl).
Compiling shader 1 of 1 (material_001_shadowmap.vert.glsl).
ERROR: /home/user/build_Robot01-retopo/compiled/Shaders/material_001_shadowmap.vert.glsl:16: ‘None’ : undeclared identifier
ERROR: /home/user/build_Robot01-retopo/compiled/Shaders/material_001_shadowmap.vert.glsl:16: ‘’ : compilation terminated
ERROR: 2 compilation errors. No code generated.

SPIR-V is not generated for failed compile or link

Compiling shader 1 of 1 (material_001_shadowmap.vert.glsl) failed:
Shader compiler error.
Compiling shader 1 of 1 (material_001_translucent.frag.glsl).
ERROR: /home/user/build_Robot01-retopo/compiled/Shaders/material_001_translucent.frag.glsl:14: ‘wposition’ : redefinition
ERROR: 1 compilation errors. No code generated.

ERROR: Linking fragment stage: Missing entry point: Each stage requires one entry point

SPIR-V is not generated for failed compile or link

Compiling shader 1 of 1 (material_001_translucent.frag.glsl) failed:
Shader compiler error.
Compiling shader 1 of 1 (material_001_translucent.vert.glsl).
ERROR: /home/user/build_Robot01-retopo/compiled/Shaders/material_001_translucent.vert.glsl:11: ‘wposition’ : redefinition
ERROR: 1 compilation errors. No code generated.

ERROR: Linking vertex stage: Missing entry point: Each stage requires one entry point

SPIR-V is not generated for failed compile or link

Compiling shader 1 of 1 (material_001_translucent.vert.glsl) failed:
Shader compiler error.
Compiling shader 1 of 8 (painter-colored.frag.glsl).
Compiling shader 2 of 8 (painter-colored.vert.glsl).
Compiling shader 3 of 8 (painter-image.frag.glsl).
Compiling shader 4 of 8 (painter-image.vert.glsl).
Compiling shader 5 of 8 (painter-text.frag.glsl).
Compiling shader 6 of 8 (painter-text.vert.glsl).
Compiling shader 7 of 8 (painter-video.frag.glsl).
Compiling shader 8 of 8 (painter-video.vert.glsl).
Done.
Finished in 25.99453043937683
Build failed, check console

Any ideas guys?

Do you use any fancy nodes in material_001 which Armory might not support?

I use only armory_pbr group. I try with and without maps - it doesn’t work.

I think it was problem with mesh, it contain other mesh inside. Now all working.