I had to grow some grass particles on a plane whose density is based on image texture. Since Armory does not respect texture-based particle density, I figured a workaround:
- Make particles in Blender
- Convert them to Mesh objects (When converting Blender automatically links Object data to the main Object)
- Parent the instanced objects to the main Object
- Enable instanced rendering (Loc+Rot+Scale)
However, the objects are never rendered. The objects are present and visible in the scene according to the Debug Window.
This is the case for any particle…Cube, Cylinder, Plane…
If I manually make linked duplicates of the same objects, they render perfectly.
Not sure where I am going wrong. Could someone please help.