Currently, the roadmap of Armory seems to be very vaguely defined in 2017. What is that roadmap? How does it look? At the very least what is defined as the endpoint before we see the first official release?
A little less vague list is at the manual index, but I will build a proper roadmap once we enter 2017. For the first release the tool should be fully usable at least in some areas, ie. one could take it from start to finish and make a functional experience at desired quality.
Essentially, first release is one where you can build the game you want but the ways in which you can do it and the ease of creation will be limited? That would actually be a perfect foundation to move forward from. How have you been doing on adding more team members to the project?