Again I guess I make something wrong
I try to read an animation as a texture but I can’t find a way to make it work.
I tried with sequence, movie… in an “image texture node” but nothing works.
Armory addon point to my ffmpeg binary but when I try the material_movie example , compile works fine with no errors but can’t see the texture on the cube.
Is it possible to play sprite sheet animation with Armory engine ?
Also I would like to know if it is possible to have an animation by a deformer on an object like mesh cache (and load a point cache file) or may be with shapekey and play this in Armory