[SOLVED] Access to Haxe trait variables through Blender UI?

Heyo,

It is not yet implemented but I have been thinking about it for a while - looks like now is the time to handle it. I am preparing a coded variant of the tanks mini-game tutorial and it would be handy there too.

Created an issue:

Right now there is a way to send params to the trait.new() constructor, but I will rework this like you suggested. That way it will also be clear which values are actually being set, show proper UI type, tweaking variables at runtime…

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