I was wondering how I could access the physics properties of an object which has a rigid body using haxe.
I have a rigid body which at some point I do not want to behave like rigid body anymore (and therefore save computational time). However, I was not able to find such properties in my object.
As @trsh mentioned that’s how you can get access to the mesh’s rigid body.
After that you can use the RigidBody’s setActivationState method with a value of 5 if I remember correctly to stop applying physics simulation to that particular RigidBody