[SOLVED] Play Two Armature Animations Simultaneously

Hi,
Thanks, that is a very clear explanation of the new nodes. I’ve managed to get my character to talk and idle before walking, but not sure the best way to time the talking blend. I was wondering if there is a way to get the blend animation to happen after a timer for example - like the way the actions are triggered for the ‘switch action’ node. See below:


Other than that, everything seems to work great! Is the animation system expected to be incorporated into the official release at some point?

Cheers,
Tim