I’d like to have an animation like so:
I’d like to be able to play this spawn this animation at a certain position in space and terminate it after it’s played.
In this file (741.1 KB) I created some spheres, animated them and parented them to an empty.
My node setup looks like this:
My main issue is this:
- I do not want to use sleep: it depens on the number of frames in the animation and the play rate (60Hz). I’d rather like the animation to stop when it’s played once. (I tried to use the animation state node but to no avail.
I do not need to use nodes, a solution using haxe would be fine for me as well.
Any hints are very much appreciated.