Speed and file size ... for small targets

I am wondering about speed and file size, and maybe you already made comparisons and can share your experiences and tips/astuces.

For exemple to start discussions, imagine that you have a large amount of different objects but with the same Node Tree.

What it’s preferable to do considering speed and size of the files ( a need to consider if you want to then embed the code into a small target plateform) ? :

  1. After setting in the Armory Traits, have the trait/Node Tree for each node (thus here the same Node Tree for different objects),

  2. or to put the Objects into an Array node, set a loop on this Array that executes the Node Tree

  3. or another solution