I’d like to know what exactly kind of variable I can store using Set Property Logic Node. I spent a lot of time today trying to store vectors, until I realized that I can’t. So I had to separate the XYZ and store each one of them in different properties.
Also, is there a better way to do this? Objects, Transforms, Vectors, for example, how can I store them?
And a suggestion: The “Pick Object” Node should output a boolean variable (true if they pick an object and false if not) and a Normal Vector (the normal of the mesh at the intersect point).
Another suggestion: Please, when some logic nodes goes wrong, output something on the console. (Like: “You can’t store vectors using properties”).