Strange rendering issues

I added a cube in blender with armory pbr shader, and added a simple camera parented to the player.
There is nothing special about the scene that is a modified version of twin stick controller.

When the character moves shadows doesn’t display at the right distance and the cube turning gets vertices in strange positions , it’s no more a cube :joy:

https://github.com/DevMagicLord/Godot3/blob/master/Armory/bugs/B/renderingissues.gif?raw=true

Someone encountered same bugs ?

Armory can’t render well anobject with an Armory pbr material, that does not have UV seams. This looks like a bug.

While shadows are still buggy.