I added a cube in blender with armory pbr shader, and added a simple camera parented to the player.
There is nothing special about the scene that is a modified version of twin stick controller.
When the character moves shadows doesn’t display at the right distance and the cube turning gets vertices in strange positions , it’s no more a cube
https://github.com/DevMagicLord/Godot3/blob/master/Armory/bugs/B/renderingissues.gif?raw=true
Someone encountered same bugs ?