[SUGGESTION]: sampling manual control

I don’t have much experience with the sampling done in the real time methods of rendering but I do know that in some of my older experiments with Blender I noticed that you get this really cool effect if you put the samples down to 1 and run an animation in real time as you render it in real time. It feels like a 3D pixel 16-bit game but with a bit more abstract depth to it. Assuming Armory works on a relatively similar principle, my suggestion would be to allow manual control of said setting by individuals and allow that setting to be changed giving player input.