I don’t know much about sounds but this might be possible to integrate in armory, because it look like it has library in javascript and don’t if it has just C++ or not.
Yes, it would be possible to create nodes for it if you can implement the library.
I don’t know how to implement it, sorry about that but would probably dive into it sometime soon.
Yeah, it looks like you could integrate that. It looks like it is written in C++ and has a Javascript library so that is pretty much perfect. You could bind Haxe to it just like we do for Bullet Physics with haxebullet.
Sort of, but not really. It is very straight forward, but it can still be a lot of code. You have to translate the C++ headers and create definitions for the each of the C++ classes, fields, and functions in Haxe. You don’t have to implement them, you just have to define them so the Haxe code knows that they exist. It is the same deal for Javascript.
It looks like @guzzard’s library should cover it or at least give it a good start, though.