This toon shader works in Cycles but is completely black in Armory. Reason?

I’m trying to get this anime shader (https://www.blendswap.com/blends/view/67827) working in Armory. I thought the problem was with OSL so I recreated it using nodes but the issue is the same. Can the Light Path node not be used because armory is a real time engine which does not use ray tracing? That’s my guess but I want a proper answer before giving up.

The toon shader isn’t supported yet: https://armory3d.org/manual/#/remarks/supported_nodes

I don’t know why I assumed all the nodes were supported already. This isn’t even the final release. Anyway, thanks for the clarification. I don’t see the Light Path node in the docs either, will that be supported eventually too? Also I see the Geometry node is supported. The edge shader uses that node but for some reason that doesn’t work either. Any thoughts?

I would like also good toon shader support, for example like this
https://forums.unrealengine.com/filedata/fetch?id=1076570&d=1507083411