I’m starting to create the skeletal animations for my game characters.
But before I start animating, I’d like to know if there are any guidelines I should follow.
More specifically, how to properly store multiple animations for the same character in the same blend file.
For instance, in the past, when I created animations in Blender for other game engines (Unreal and Unity), I rigged the character and then copy-pasted the file; then in each copy of the file I would create a different animation. So each file had a single animation.
In Armory, I’d like to keep all the animations in the same file, but how should I do that? Would each animation be an action of the Dopesheet action editor menu? Or should I use NLA strips? I’ve never worked with these options before, so I’d like some tips so that my animations are available for Armory through Haxe scripting.