Trying to replicate "animation_movebone" from armory example but I am missing something

I did for ATRAP with IA/Deep Learning/robotic. See here IA, Python and Armory 3d/Blender

It’s a domain of endless possible improvments. You first need to be familiarised with maths/quaternions/mat4.

Considering your animation, you could improve it too using weight painting, for example in the joints to avoid collisions between the boxes.

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