package arm.node; @:keep class Rotate extends armory.logicnode.LogicTree { var functionNodes:Map; var functionOutputNodes:Map; public function new() { super(); this.functionNodes = new Map(); this.functionOutputNodes = new Map(); notifyOnAdd(add); } override public function add() { var _RotateObject = new armory.logicnode.RotateObjectNode(this); var _OnUpdate = new armory.logicnode.OnUpdateNode(this); _OnUpdate.property0 = "Update"; _OnUpdate.addOutputs([_RotateObject]); _RotateObject.addInput(_OnUpdate, 0); _RotateObject.addInput(new armory.logicnode.ObjectNode(this, ""), 0); _RotateObject.addInput(new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.019999999552965164), 0); _RotateObject.addOutputs([new armory.logicnode.NullNode(this)]); } }