ACXT3R - the Armory community shooter

Done :slight_smile: Thanks!
Iā€™ll also update the info on how everyone should save, for the moment.
Every time someone feels that has made a stable release, writes a post here and Iā€™ll review it and update the main file. Each persons should save a version of the file with their name and work on the dangerous stuff in it.
Lets see how that works.

Iā€™ve implemented the Simonrazer modifications on the main file.

Iā€™ve also:
-Made a clean barrier object
-Ensured that the Jet hits the sides at the exact location (well half of the ship stays visible).

Bugs:
- The Jet fly in the Z direction after a few hits on the barrier until eventually goes off screen, Iā€™ve tried constraints but that didnā€™t work, the game stop building.
- The boundaries of the camera on the 3D view port donā€™t match with the game frame in Krom

Considerations:

  • Top view or side view? I kind of like both :slight_smile: Do we have to choose one?
  • Camera in landscape or portrait?

What do you mean by sideview?
On the Camera, I am not sure, but I would tend to portrait.:thinking:

I have found some bugs while testing in this project too, I hope @lubos reads this/keeps on reading.

1 Like

Uploaded Version with tweaks to movement, so now you can go realy slow in one direction if you press the opposite direction-buttons + started testing on shooting.

There are the called vertical shooters:

and side shooters:

Butā€¦ how hard is to have a combination of both? For example have the camera on top and after a while change to side, thus having both type of shooters. I guess the main issue is that the controls arenā€™t the same :slight_smile: for both.

Simonrazer:
WOW! The new version handles really awesome! :smiley: Feels really nice!
Iā€™ve updated the main file. No other modifications were made.
Iā€™ll keep all the versions here, so we can always go back in time if necessary.

If you need something modeled just let me know, or make a temporary object that Iā€™ll work on it later.

It looks mega cool in portrait :wink: By me it stays a vertical shooter in portrait mode.
Iā€™ll also make a version for my self and will update the main file to portrait as soon you make another update.

Iā€™ve updated the main file to use the new Portrait mode and adjusted the resolution to 1200*1920 to have it less rectangular. And added some Thrusters objects to animate later.

here some rocket sound http://soundbible.com/tags-rocket.html

Iā€™ve added the Thrusters animation on the Main file, but I canā€™t make it stop XD it should only be activated when moving up.

Hey Chirs.k!
Thanks for the sound! :slight_smile:

there is fire bug when you hit space you can see litle laser (left up) under specific angle

Wow this is super cool! Will be fixing the engine bugs that get discovered asap. :slight_smile:

2 Likes

Great Project! i think it could be very useful !

As i pay attention to licenses, could you add license info of the project ? ( maybe same Armory license : zlib/libpng License )
Thank you!

Chris.k:
XD Laser control/shooting ainā€™t ready yet, but well spoted!

AndreaMonzine:
No license, itā€™s so free that no license was yet made to describe how free this is.

1 Like

Bug report @lubos : I think the ā€œplay animationā€-node is inverted, so it plays an animation when it is not being called to do so.
This setup causes the animation to play on both thrusters while pressing ā€œWā€. If a ā€œOn Keyboardā€ not is plugged into the inputs of both ā€œPlay animationā€-nodes, the animation plays when ā€œWā€ is not pressed.

At least I think it is a bug, I have never been undestanding animation that good.

I confirm the strange behavior.
Iā€™ve experimented Unloading the action from the action editor, it shouldnā€™t be loaded as we may need to have hundreds of actions for the same objectā€¦ it didnā€™t work :slight_smile:

@rogper actually ā€œno licenseā€ creates less freedom and not more freedom as the rights are applied automatically.
For example i need to ask permission to use the project.

License beside, itā€™s a great project.

AndreaMonzini:
I understand what you say, but letā€™s not make this feel anything like professional, the idea is having fun to relax from professional duties and rules and established procedures :slight_smile: Everyone can use it for whatever, no need to ask.

Wellā€¦ I got it to display bullets, but wouldnā€™t call it ā€œshootingā€

Itā€™s already on the main file

1 Like

wip of my ship so far:

edit:

Only using pure blender so far. Havenā€™t started with Armory yet.

1 Like

Hey Sidar!
WOW! it looks awesome! Feels like a Boss :slight_smile:

I was more thinking a playable ship =P

But enemies with all sorts of tubes works too.