Add FSM and animation edit part to Armory3d?

Hi,there
It’s quite easy for us in use node or haxe script to play a character animation,but when we need to play several animation in different character state, it getting harder.
1.The connection of animation is not smooth enough.
2.Switching between each animation requires different transition .
3.Unable to use attached displacement character animation.
4.Just one blend option does not satisfy animation requirements.
So it is quite nice to add an FSM and animation edit function, in different character state,we can add state nodes in editer,then use arrow with change state condition to connect those state node.
And in the animation edit, we can connect any two animations,then edit the transition of animation conversion.
Just like ue4,in my opnion,if add that function,armory3d will be more powerful!