I agree with @simonrazer about it not being ready for 1.0 yet. From a game standpoint, there is a lot that will throw people off and make them think that Armory is just bad because it is in 1.0 and they can’t get it to make a game yet.
Another reason is that 1.0 implies that the API is stable enough that your game won’t break from version 1.0 to 1.1, but every Armory release definitely has the potential to break games from the previous version, even though that should be much reduced after the jump to Blender 2.8 in Armory 0.6.
I do agree that, depending on the capacity that you use Armory in, it is a great platform for even production applications. It seems that some people have been able to do ArchViz with it, which is cool. @Didier it is really cool to see how well it has been working for you. Haxe, Armory, and logic nodes are so cool.