Archery game


#1

I made an archery game. It’s not any kind of masterpiece but well, let me share it.

play it : https://ktakahiro1729.github.io/html5/
source file : https://github.com/KTakahiro1729/KTakahiro1729.github.io/tree/master/arrow

use a mouse to set aim, left click to fire.

license: cc0


#2

Pretty neat, obviously could use materials, but more than what I’ve done in armory, so bravo. Can’t wait to see more. :slight_smile:


#3

Cool! It worked at home, but strangly not on the wierd computer I am currently stuck on, but the Demo on armory3d.org works fine here (but hella slow). Win 7, ATI Radeon 3100, AMD Phenom 8600B (tripple core), Firefox Quantum

EDIT: this is the console output if anyone is interested

Successfully compiled asm.js code (total compilation time 783ms; unable to cache asm.js in synchronous scripts; try loading asm.js via or createElement(‘script’))
kha.js
Error: WebGL warning: Failed to create WebGL context: WebGL creation failed:

  • Error during ANGLE OpenGL init.
  • Exhausted GL driver caps.
    kha.js:1:364922
    SystemImpl.hx:350: Could not initialize WebGL 2, falling back to WebGL.
    kha.js:1:304044
    uncaught exception: Error: Could not compile shader:
    ERROR: 0:1: ‘330’ : version number not supported
    ERROR: 0:5: ‘in’ : storage qualifier supported in GLSL ES 3.00 and above only
    ERROR: 0:6: ‘out’ : storage qualifier supported in GLSL ES 3.00 and above only
    ERROR: 0:7: ‘in’ : storage qualifier supported in GLSL ES 3.00 and above only
    ERROR: 0:8: ‘out’ : storage qualifier supported in GLSL ES 3.00 and above only
    ERROR: 0:9: ‘in’ : storage qualifier supported in GLSL ES 3.00 and above only

#4

thanks for the reply. I was more focused in making the logic than the view, but as you point out, it needs more visual updates. I will try to post updates as soon as I have some.


#5

Actually, it was peculiar to me that it didn’t render on my iphone, so the info is very helpful. Thanks!
I’ll try to fix it.


#6

:confused: ?


#7

Bravo @KTakahiro1729 ! It loaded fine for me running on a 4 yr old Macbook Pro in Chrome. As for feedback I would like to see the arrows stick into the target. After 3 hits the target collapses (or disappears / fades away) a new target spawns in a random spot. For kicks you can add a timer and a best score count. Maybe add other target types that move and have individual spawn windows that expire for extra bonus point opportunities.


#8

Super cool! Also worked on my android device. :slight_smile: