Armory or UPBGE?


Nowhere did I write that UPBGE’s success automatically determined Armory’s, or that all new users should be trying Armory right now or that we will manage to convince everyone to use open source engines.

All three are strawman arguments.

At the end of the day, the question is: who is more likely to try Armory. A user used to using blender for all their content creation along with a game engine integrated into it, or an Autodesk user, used to Unity/Unreal?

Given that there far more of the latter, could we not use more help to get more of the former?

Also, who is more likely to help and cross promote us? Another Blender based, FOSS engine, or the corporation behind a product who’s (partial) revenue we may potentially threaten one day?

Notice that these statements/questions deal in probability, not automatic, deterministic causality.


Just saying avoid getting on board users thinking there won’t be critical bugs or thinking Armory is ready for production.
Otherwise, yes other people are welcome.

I’m among those thinking there is place for every software, whatever it is free or commercial.
Different software for different needs.
About your question , i don’t know, ask Lubos lol


I completely agree. I was talking about the impact UPBGE disappearing would impact on Armory in the future when, hopefully, Armory is eventually more production ready.

I’m among those thinking there is place for every software

Once again, I didn’t say there isn’t. I’m rather glad that Unity and and Unreal exist. I don’t think it would actually be a good thing if they disappeared either, as I suspect it would lower the number of independent game developers and great indie games. I was talking purely about which engine’s users were more likely to be willing to give Armory a try and like it, along with which were more likely to help Armory as a project.


In reference to MagicLord’s very appropriate comments, I would also like to temper my previous comments with the observation that “I, too, am a futurist, not a Fanboy.” Armory is very much in development, and not yet prepared to replace anything, but, “I’m certain that I see the future.”

For any company that sets out to produce a production video game, risk is a more crucial consideration in many ways than cost. Even “royalties” are quite routine: turn on your radio, of any kind, and someone is paying someone else for every song that you hear. (Full disclosure: “and one of them is me.”) Commercial game-engine producers really don’t have to worry about people making an adverse engine-decision based on what is simply another component of “COGS = Cost Of Goods Sold.”

But Armory has chosen to leverage Haxe, which is a tool that I am already very familiar with, and it is this, specifically which I foresee to be game-changing. (Here, as it already is in many other areas.)