Armory render Alpha 6

Material Armory pbr does not render well in Armory 3D alpha 6 (i added a large light probe).

Or it is the same bug not fixed ? In that case just discard this post.

Blender 2.8 viewport material mode.
Armory PBR looks almost good , roughness and metallic are not correct.
I think Armory PBR needs sliders for roughness and metallic values and some checkbox to choose what are roughness and metallic values from images ( rgb grey values , r ,g , b , alpha).

Armory 3D game : the material looks like a diffuse material , normal map does not render

3D coat viewport

You can download the project and assets if you wish to try
https://github.com/DevMagicLord/Godot3/blob/master/Armory/bugs/C/Starfox.zip