Material Armory pbr does not render well in Armory 3D alpha 6 (i added a large light probe).
Or it is the same bug not fixed ? In that case just discard this post.
Blender 2.8 viewport material mode.
Armory PBR looks almost good , roughness and metallic are not correct.
I think Armory PBR needs sliders for roughness and metallic values and some checkbox to choose what are roughness and metallic values from images ( rgb grey values , r ,g , b , alpha).
Armory 3D game : the material looks like a diffuse material , normal map does not render
3D coat viewport
You can download the project and assets if you wish to try
https://github.com/DevMagicLord/Godot3/blob/master/Armory/bugs/C/Starfox.zip