Can anybody give me instructions or tutorials on how to setup a simple soft body?
I opened the example and it works perfectly but I’m probably missing something fundamentally cause my own mesh just explodes whenever I start the game
- add floor plane/box, define as rigid body
- add torus, define as soft body
- Hit F5, booom!
I checked for traits or anything but couldn’t find any in the example scene softbody.blend
Should I read BGE Physics tutorials to get a better understanding of the basics of collision?
Thank you guys!