Hey,everyone. I’m JeremiahTDK and I just joined the Armory3D site. I’ve helped the head of Armory,Lubos Lenco before over two months ago by improving their PBR node group and several days ago,I was thinking to myself,“Wait. Blender came out with a new shader. Why not I create an actual node for Armory from scratch that can surpass Principled?” So,I came up with the idea to create a more compact and easy-to-use node. I’m calling it the APR node.
Now you’re wondering “What does APR stand for? I’ve never heard of it.”,so I’ll gladly answer that question. APR stands for Armory Physical Realism which is my new and simpler way of saying PBR or Physically Based Rendering. This new node when it’s complete will be so simple and not only will it look real,but It’ll feel real too. It will offer a new perspective and easier workflow for creating all kinds of realistic material with just one singe node.
This new shader will have 7 modes: Dielectric,Metallic,Glass,Cloth,Hair,SSS(Subsurface Scattering) and Emission. I’ll explain the purpose of each one for those of you who are new to 3D rendering.
A dielectric is a non-metal object such as skin,hair,cloth and glass. The Glass,Subsurface Scattering,Cloth,Hair and Dielectric settings are all dielectric modes,but what separates them is each one offers many different features. A metallic object is obviously just a metal object,but unlike a dielectric,it only reflects light which means that metal is 100% Gloss. Right now,I’m not experienced with coding,so I’ll study it and the coding of the normal Cycles nodes and then use this research along with that of the Blender Guru and Chocofur to assist me along the way. Soon,you’ll all have the most advanced shader in all of Blender right at your fingertips. So arrivederci e buona fortuna and I’ll see you all next time.