Imagine that you want to show a light which you can switch its color. Several possibilities to do it are available and maybe you can tell us the best one and why ?
insert a keyframe in the color input, and make it an action in the action editor, and play it using the “play action” node.
We can find a good list here https://blender.stackexchange.com/questions/66646/cycles-animate-the-color-on-part-of-an-object
@sans-iccal
what’s the best and why for you ?
or in other terms what’s preferable to use in which case …
I just like the method listed above because it’s simple, easy, and doesn’t require any new knowledge to experienced blender users.
Didn’t you find some difficulties to make it an action and then use it into a Play Action node without getting an error ?
(error = cannot read property ‘animation’ of undefined)
hmmmm, could it be that it isn’t supported? I use that method for texture and material changes, never actually tried the color, lol.
De mon côté, Actually I use the empty coordinates to pilot the fact of a mix shader otherwise I use the SetMaterialSure node.
But the more efficient solution seems to be using tilesheet, even more so if you are targeting a small target ?