I was wondering if it’s possible to disable mipmaps on either the whole scene or specific elements?
I tried looking into the manual, although the closest thing I could find was the kha enumeration kha.graphics4.MipMapFilter - would it somehow be possible to apply the NoMipFilter value to specific objects or textures somehow?
Yes, there is a way if you set Anisotropic Filtering in Properties - Camera Data - Armory Render Props to Off. That way a plain linear filter will be used and no mip-maps generated.
If set to Auto, it tries to match interpolation set in Image Texture node.
(Will turn it into more obvious ‘Texture Filtering’ option in next build…)