Emission always white and unreasonable bright, yet clouded in dark?

Emission on the Armory material seems to be very sensitive where even a value of 0.1 is full bright. And it seems like I can’t get the any of the base color to show up, it’s always white. Lower values don’t give that desired bright color emission.

I also noticed something else

In darker parts the the emission is muddied with black patches.

I thought it might have something to do with the normal map ( color vs non-color ) but made no difference.
Also note that the roughness is at 1.0, yet is seems to show some reflection and bit of a metallic effect.

Any advice?

It’s a known issue. :frowning:

1 Like

Thanks for pointing that out. Another thing I notice is how shadows cover the emission.