Error on android

07-01 10:22:19.070 22123-22123/? I/zygote: Late-enabling -Xcheck:jni
07-01 10:22:19.268 22123-22123/org.armory3d.arm I/InstantRun: starting instant run server: is main process
07-01 10:22:19.374 22123-22123/org.armory3d.arm V/threaded_app: Creating: 0xe8fad280
07-01 10:22:19.375 22123-22171/org.armory3d.arm V/threaded_app: Config: mcc=250 mnc=2 lang=ru cnt=RU orien=2 touch=3 dens=480 keys=1 nav=1 keysHid=3 navHid=0 sdk=26 size=2 long=2 modetype=1 modenight=1
07-01 10:22:19.378 22123-22123/org.armory3d.arm V/threaded_app: Start: 0xe8fad280
07-01 10:22:19.380 22123-22171/org.armory3d.arm V/threaded_app: activityState=10
07-01 10:22:19.382 22123-22123/org.armory3d.arm V/threaded_app: Resume: 0xe8fad280
07-01 10:22:19.382 22123-22171/org.armory3d.arm V/threaded_app: activityState=11
07-01 10:22:19.397 22123-22123/org.armory3d.arm V/threaded_app: InputQueueCreated: 0xe8fad280 – 0xe8fad3c0
07-01 10:22:19.397 22123-22171/org.armory3d.arm V/threaded_app: APP_CMD_INPUT_CHANGED
Attaching input queue to looper
07-01 10:22:19.418 22123-22123/org.armory3d.arm V/threaded_app: NativeWindowCreated: 0xe8fad280 – 0xe8fe7808
07-01 10:22:19.418 22123-22171/org.armory3d.arm V/threaded_app: APP_CMD_INIT_WINDOW
07-01 10:22:19.418 22123-22171/org.armory3d.arm I/Adreno: QUALCOMM build : 7f08991, I8a9bdcf8d3
Build Date : 12/21/17
OpenGL ES Shader Compiler Version: EV031.20.00.04
Local Branch :
Remote Branch : refs/tags/AU_LINUX_ANDROID_LA.UM.6.5.R1.08.00.00.312.040
Remote Branch : NONE
Reconstruct Branch : NOTHING
07-01 10:22:19.420 22123-22123/org.armory3d.arm W/Thread-5: type=1400 audit(0.0:226309): avc: denied { search } for name=“proc” dev=“debugfs” ino=12846 scontext=u:r:untrusted_app_25:s0:c512,c768 tcontext=u:object_r:qti_debugfs:s0 tclass=dir permissive=0
07-01 10:22:19.422 22123-22123/org.armory3d.arm V/threaded_app: WindowFocusChanged: 0xe8fad280 – 1
07-01 10:22:19.424 22123-22171/org.armory3d.arm I/Adreno: PFP: 0x005ff087, ME: 0x005ff063
07-01 10:22:19.443 22123-22171/org.armory3d.arm I/vndksupport: sphal namespace is not configured for this process. Loading /vendor/lib/hw/gralloc.msm8953.so from the current namespace instead.
07-01 10:22:19.454 22123-22171/org.armory3d.arm I/kore: Initializing Haxe libraries
07-01 10:22:19.466 22123-22171/org.armory3d.arm I/kore: Starting Kore
07-01 10:22:19.467 22123-22171/org.armory3d.arm W/libOpenSLES: class OutputMix interface 0 requested but unavailable MPH=43
07-01 10:22:19.469 22123-22171/org.armory3d.arm I/libOpenSLES: Emulating old channel mask behavior (ignoring positional mask 0x3, using default mask 0x3 based on channel count of 2)
07-01 10:22:19.479 22123-22171/org.armory3d.arm W/AudioTrack: AUDIO_OUTPUT_FLAG_FAST denied by client; transfer 1, track 44100 Hz, output 48000 Hz
07-01 10:22:19.480 22123-22171/org.armory3d.arm D/AudioTrack: Client defaulted notificationFrames to 590 for frameCount 1772
07-01 10:22:19.510 22123-22171/org.armory3d.arm E/kore: Error [file_contents,./data/Scene.arm]

Android studio 3.1.3

1 Like

Thanks for report. For exported games Armory now moves assets to the /data folder instead of having a single bloated folder. There were issues with this on Android but it should be fixed now in git version.