How to make an enemy follow a player using a navmesh


#1

I have a game where the floor is all one object, I generated a navmesh and I attempted to replicate the example but without it working. Can someone please tell me what steps I should be taking such as what gets a navagent (if anything) etc.

My enemy is a mesh of a person with an armature attached and rather than in the example where you click on the ground and it moves there, I want to be able to be moving around with the enemy always following me.

Urgent help is appreciated! Thanks in advance


#2

Time to upgrade the navmesh example, will add something which follows the player.