How to set an other world background than Sky Texture?

question
bug
#1

Which settings are needed to get own world textures working. I tried different images and generated patterns like voronoi, checkerboard. Also when simple setting a color it does not work as expected. The only world background that actually work for me is the Sky Texture.

In Eevee and cycles all my other textures and also patterns or colors works as expected, but in Armory player (Krom and Broser) nothing than Sky Texture works.

Is this a bug or missed I some settings?

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#2

I know you need to use an .HDR image along with an Environment Texture Node in shader editor / world node graph to get metallic surfaces to appear, metallic.

I’m not sure if adjusting the color value within the node would change the world color while running Krom though.

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#3

Ah, the Sky Texture is a special HDR image, and only such HDR images work as world background?

But why are in your example only the reflections in the sphere visible, but the image in background not?

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#4

It displays on compile but I don’t think it was ever visible in viewport.

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