I wonder if you have any progress with open world data streaming ?
Now you’ve reminded me of Indiana Jones for Nintendo 64 a data streaming wonder in the old days.
There is no physical code in yet, just the research and preparations. Game data can be loaded asynchronously and basic lod system is in. The next step is async texture loading and then putting it all together. Would like to move this forward after the current rounds of logic and animation focus is done.
So - I am going to go in a bit of a info dump here about large worlds and coordinate systems for them.
- Look into the “Floating Origin” Technique for Armory3D. Details here
- It may be worth for much larger games (Solar Systems and beyond) to look into an Top Level Coordinate System (64 bit floats) and the “floating origin” technique in tandem. Details here
- Lots of great info in this thread here. Mostly about procedural planets though.
I am currently making a fairly large game world within Blender so this topic is important to me.
Also giving this a bit of a bump for because I am curious about progress on this.
any news about this ?
Basics in progress but nothing cool to show just yet, hopefully soon.