Proper Debugging


#1

Hi,

I am well aware that Armory is in 0.6 version state. However, I was wondering if I am able to use debugging functionality in Kode on Windows 10 - I am not able to get this to work properly. Therefore I am using lots of traces to get debug my code which is very tedious.

When I set breakpoints, they wont be hit. However, if I pause a running game and then set breakpoints and continue, they sometimes (why only sometimes?) will be hit. The local variables are also shown but they have the value (object). The call stack is available if execeptions are thrown…

So I was wondering if proper debugging is possible (i.e. using breakpoints, inspecting variables and having a look at the call stack).

Thanks and best regards
blackno666

The only two threads referring to my issues I found were these:
http://forums.armory3d.org/t/kode-studio-and-debugging/2290
http://forums.armory3d.org/t/debugging-and-asset-management/648