Question: How to apply impulse/force on a specific surface point of an object

I am new to this engine and I am still trying to figure out how to apply force on a specific surface point of an object.

Specifically, I have a raycast from the camera to a cube, and I use the location vector of where the ray hits the cube as the point to apply the impulse to the cube. I am using logic nodes and the apply impulse node appears to only apply the force through the center point of the cube. Do I have to write haxe for this? If so, where in the armory api can I reference to start working on this?

One solution I have thought is to use a sphere rigidbody to be shot to that surface point, but that way it complicates things because the sphere might interfere with other objects in the scene. I thought there might be a neater solution to this.

Thanks in advance.

No idea how to do this in nodes, in HAXE you can use this function of Rigidbody
public function applyImpulse(impulse:Vec4, loc:Vec4 = null)
the “loc” is the position in local space relative to the object origin, so you may need to do some calculation.

Bit late replying to this but I added an ApplyImpulse node a short while ago - I think its in 0.4 if not update to lastest SDK
image

It occurs to me that ‘Impulse’ might not be the best name, but that is the location of the impulse.

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