A couple of issue I am sure many already encountered with reflections, some of them are on Github some are not.
- Pure sky reflection is WAY too dark
- SSR cuts of long before it needs too (on standard settings, but I can’t find a way to get it much better as well)
- Cubemaps/Planar reflections have some issues (disappearing when too close, showing reflections in totally wrong places) Click on the gif to get better quality
- Voxel GI kills reflections with and without cubemap
Feel free to add to these, and give tips on how to resolve these issues. (Thanks @PixelSonic for pointing some problems out)