Traceback (most recent call last):
File “P:Armory_06_win64/Armory/armsdk//armory/blender\arm\props_ui.py”,
line 501, in execute make.play()
File “P:Armory_06_win64/Armory/armsdk//armory/blender\arm\make.py”,
line 468, in play build(target=runtime_to_target(), is_play=True)
File “P:Armory_06_win64/Armory/armsdk//armory/blender\arm\make.py”,
line 352, in build export data(fp, sdk_path)
File “P:Armory_06_win64/Armory/armsdk//armory/blender\arm\make.py”,
line 157, in export_data write_data.write_compiledglsl(defs + cdefs,
make_variants=has_config)
File “P:Armory_06_win64/Armory/armsdk//armory/blender\arm\write_data.py”,
line 450, in write_compiledglsl with open(arm.utils.build_dir() + ‘/compiled/Shaders/compiled.inc’, ‘w’) as f:
FileNotFoundError: [Errno 2] No Such file or directory: ‘build_untitled/compiled/Shaders/compiled.inc’
location: :-1
location: :-1
Save [P:\New Folder\untitled.blend] no problem.
Error saving when saving directly under drive.
No problem when creating and saving folders.
Thank you for the advice.
I will not save the armory file just below the drive in the future.
There was no [compiled.inc] file in the [Shaders] folder.