Several cameras at the same time

#1

Hi there.

For a game I planned to have to active cameras at the same time. The main camera for FPV in fullscreen, the second camera as a small overlay frame with the top ortographic view. The second camera is parented to the player to show his position on the “map”.

Is this possible at the moment with Armory? couldn’t find any settings/options to get this to work.

thanks for your answers.

Alex

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#2

There is a Render to Texture example in the Armory examples that shows you how to have a camera render to an image texture. In that example, the texture is placed onto a 3D object, but I think it would be possible to use that texture as the image for a UI element as well, though I don’t have the time to look into exactly how you would do that.

Another less applicable, but still potentially helpful example is the Split Screen example.

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#3

Hi @zicklag

Thank you for the answer. I loaded and tested the two examples. Unfortunately they did not work for me in B2.8, A0.6. But I did not have much time to analyze. It is good to know that there are several ways to achieve this and that it is so easy.

Looking forward to showing my Armory applications that I am currently working on as soon as they are ready to go.

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