Texture mapping not working as it does in Cycles

When I use the texture mapping nodes it shows as expected in a normal cycles render but incorrectly in an armory build/render. This example shows how it should be tiled smaller but instead it blown up even more than the default 1x1 tile.

I don’t know that the Mapping node is supported by Armory yet. If you take that out it will probably look the same, but you would have to find another way to achieve the same effect if you need it.

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Ok, so developers know what texture nodes are working? It’s no use reporting it?

I don’t think it would be bad to report it. Issues are still good for keeping track of what will need to be done, if it hasn’t been reported already.

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Use “UVMap” node to get UV and manipulate them.

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