Trouble with Materials in Android builds


#1

Hi - I’m still working my way though Armory to see if is suitable for my project (which I hope it is) - but I’m having trouble with materials in the Android build - flat colored materials are visible but with no lighting - so I tried baking lighting textures which works fine in the players (html5 and linux build) but when built for an android emulator (Pie) in android studio all the surfaces are black - I have tried mobile and baked render paths but still no textures. I tried the baked.blend example with the same results.

I also tried html5 on Android 6 but just got a black window and no display (no red loading bar either) - not sure if Android 6 is too old?

Can anyone point me in the direction of how to get an android build showing baked textures?

Thanks,

Mark


#2

Are you using 0.6? People in discord server are also saying that they are getting weird result with 0.6 for mobile android and ios


#3

Yes - 0.6 and Blender 2.8 - using all the latest from the downloads page on Saturday.
I’ll pop in on the discord server
Thanks,

Mark