So what I am trying to do here is have an object move in one direction, but then after half a second, reverse and move in the opposite direction. I figured I could do that by setting a timer-controlled property and just switching back and forth from true and false on a repeating timer. The first part of the branch works, as it recognizes the property timeHit as true and moves forward. However, it never reverses.
I’m thinking I’m not quite understanding how to use the inverse node. I’ve also tried putting it on the ‘out’ side of the set property node, but the outcome is the same. Am I approaching this entirely wrong or am I just missing out on a detail/execution?